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Shadow of mordor size
Shadow of mordor size










shadow of mordor size

Even with a mandatory 4.4GB HDD install, the music cuts out on PS3 (but not 360) during boss battles, as if struggling to process over ten enemies and the audio data at once.

shadow of mordor size

However, the awful sound mix is the killer. Titles like Far Cry 4 understandably dial down textures, geometry and effects for last-gen editions - as is the case here - but it's clear that the last-gen versions could have benefited from a much more intensive QA parse. Texture and shadow maps pop in (and out) while stood perfectly still, banding artefacts manifest across strong lighting, and Uruk generals even glitch to mid-air positions during battle (notably after Talion performs a vaulting move over an enemy's shoulders). Frame-rates are better on Xbox 360 by a regular 5fps margin, but both suffer from horrendous screen-tear, operating at a Vita-esque resolution of 960x540 to boot.Įach suffers from newly added bugs too, to an extent unseen on other cross-gen projects. The crux of it is that entire passages of play unfold at 10-20fps, even while exploring Mordor's wastelands without a marauding Uruk in sight. Patched to version 1.01, the results on PS3 are particularly shocking, and the worst we've seen on the console in recent memory. Shadow of Mordor - Xbox One vs Xbox 360/PS3 frame-rate test.Basic economics dictates that last-gen versions must exist to check these boxes, and in Shadow of Mordor's case, we're left with fundamentally disappointing ports. But for better or worse, the massive install bases on PS3 and 360 can't be ignored this upcoming holiday season, with many still preferring to squeeze value from their existing consoles.

shadow of mordor size shadow of mordor size

Meshing Assassin's Creed's open-world design with Tolkien's fiction, and built on a modified LithTech engine, the current-gen releases look stunning in motion. Shadow of Mordor is in the former, less favourable category. Meanwhile, Destiny gives the opposite view: its adaptable engine swiftly jumping from PS3's multi-SPU design to the many-core CPUs of current-gen consoles, with solid visuals and performance all round - though of course, the preference is still clear. The generational leap is vivid for Watch Dogs, for example, a decent sandbox title that causes Sony and Microsoft's older platforms to struggle to deliver the same experience. The obvious inference is that neither version is as good as the PS4 and Xbox One releases, but the gulf in quality seen here is, to put it frankly, absolutely colossal.įor the PS4 and Xbox One's first year, cross-gen titles like this at least give us a barometer of technical progress. Based on the blank Metacritic scores for both versions at present, it's clear that Warner's marketing efforts and review copy distribution have been focused elsewhere. Paying a total of £80 from our own pockets for Shadow of Mordor on PS3 and Xbox 360, expectations weren't soaring to begin with.












Shadow of mordor size